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15mm Interiors

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15mm Interiors

(To produce a range of 3D printed, and "old fashioned", models as part of a 15mm sci-fi interior scenery system.)

31 October 2011 First large scale use of Interior scenery sections set up for use.
   Scenery set up (click on images for larger versions)
  I have finally got enough pieces cast and painted to be able to lay out a large selection of corridors. Making lots more will provide for flexibility in layout. I've gone for dual types of wall sections, those that represent walls with a room/corridor on each side, and those that have nothing (perhaps the vacuum of space) on one side. The figures to be used are mostly from the old Laserburn and Traveller figure ranges, and are all based on 1/2" Evergreen styrene squares, a method that I found inexpensive and easy. It also has the advantage that as I'm using a square based terrain, there is no dispute as to which way a figure is facing. The playing surface consists of three sheets of A1 (594mm × 841mm, 23.39" × 33.11") 10mm thick foamboard, each of which was covered with magnet receptive "Flex-O-Metal" sheets.

As you can see, most of the pieces are still in just an grey undercoat, but perfectly usable as the etched detail shows up enough. I will slowly work through them highlighting the details. The floors are simply being given a burnt umber ink wash. Additional sections are already being planned, including raised areas, stairs/ladders and elevated galleries (such as in Star Trek engine rooms).
  In the end the first game didn't use the 15mm figures. At the "strong recommendation" of my sons, the plastic Clones and Droids from the Star Wars "Risk" game did battle using our simple play "15mm Cardinal Rules" we are writing and playtesting together. Not the most realistic set of rules, but if it gets them interested in gaming, then they're fit for purpose! At the time of writing (game interrupted by Trick or Treat!), the droids have had the higher number of casualties, but the Droid commander has gone to take the Clone prisoner (the objective) to keep on the Bridge until help can arrive. The Clones still have several breaching charges left, so they may make it in time.........
  Droids v Clones(click on image for larger version)
   
31 October 2011 Different methods for making wall sections
  Wall section methods  (click on image for larger version)
  The above picture shows the various methods I use for creating my wall sections. Similar methods have been used for creating the floor sections.

Picture 1 - This shows some of the corner sections that were designed in MoI3D, printed in White Strong and Flexible (WSF) material by Shapeways, moulded using RTV Silicone, and then are cast in Jesmonite. Additional etched brass or other details will be added to some sections to provide a bit of variety.

Picture 2 - The first main method of creating single straight wall sections is the same as in Picture 1, except at the final stage an etched brass wall panel is attached on either side.

Picture 3 - In some cases I've used a floor section with a cut 2mm MDF 20x25mm panel (from
Warbases) to form the upright. Takes a bit more care to get the wall section vertical. Etched brass wall panels are then stuck on.

Picture 4 - For longer sections I use cut 2mm MDF 20mm wide panels of the desired length as the base and then attach matching 25mm high wall panels. Etched brass detailing is then applied.

Picture 5 - This shows one of several types of brass sheet that I have designed in Corel Draw and then had etched by
PPD Ltd.

Final Stage (Not Shown) - After a spray of Halfords Grey Primer undercoat, magnetic sheet is stuck to the underneath of each piece. This then prevents the piece from toppling if the table is knocked as the whole surface is covered with magnet receptive "Flex-O-Metal" sheets.
   
31 October 2011 I've built the rooms but what to put in them?
    BridgeCaptain's Cabin
1. Bridge                                                                    2. Captain's Cabin
BunkroomLounge Dining
3. Bunkroom                                                              4. Lounge/Dining Room
 MorgueEngineering
5. Morgue/Lab                                                            6. Engineering Control
Power RoomEnviromental control
7. Power Room                                                         8. Environmental Control
Cargo bay(click on images for larger versions)
9. Shuttle Bay/Airlock
  I've always wanted to have lots of objects within the scenery I was designing, but there has been very little available in 15mm for any period. Fortunately Shapeways has come to my aid again. Recently I was helping at my sons' school with a potential project to remodel a number of offices. To provide them with a 3D visualisation, I modelled the rooms and contents in MoI3D. I then rescaled them down to my chosen 15mm scale of 1:95. The results were then printed at Shapeways in WSF with multiple parts attached to a sprue to reduce the cost (but still expensive!). That's why I've got the first 15mm models of a photocopier (see picture 6) and swivel chair with castors (see picture 3)! I also modelled up a number of other items including bunk beds (see picture 3) and essentials such as an alien autopsy table (see picture 5). More items are being drafted up in MoI3D and I'll have them printed after Christmas when the gaming budget has recovered a little!
   mixed fittings  (click on image for larger version)
  In addition I've been assembling larger items from a variety of sources. The small storage containers (1) are hexagonal wooden playing pieces from www.spielmaterial.de, with a "mine" from The Scene on the top.  The map screen (2) is a Litko scanner blip token on a bit of triangular styrene. The art collection (3) are again mostly Litko, with one Prieser 1:100 figure, on top of cut down hexagonal wooden playing pieces. The rod racks (4) are made from K'NEX pieces. The power units (5) are again wooden playing pieces, with memory chip cooling fins from Maplin stuck on top. The storage tanks (6) are from Old Crow's 6mm range. The digester tanks (7) are wooden playing pieces with etched brass details and craft jewels attached. The cooler unit (8) is made of alternating circular cork protective feet and styrene tile spacers with a rubber bump stop on top. Please note these images are not in scale with one another, just look at them in the layout pictures for the true sizes.
   
31 October 2011 I've made the doors but are they open or closed?
  Along with everyone else who has used a corridor/dungeon type system in any scale, there is always the question of how to model a door. Do you have two models, one representing an open door, and one a closed one, and swap them as appropriate? That's workable, but having been a Traveller player for longer than I care to count, there's more states a door can be in than just open and closed. I've settled on the following list;

(1) Not known (none) - Not got there yet to find out!

(2) Open - If it's a swing door, which way has it opened.

(3) Ajar - Like open, but only partly.

(4) Shut (blank) - Yes, it's shut!

(5) Locked - Where's the key/combination or lock pick set?

(6) Sealed - Someone's welded it shut!

(7) Breached - Who needs a key? A "You're only supposed to blow the bloody doors off!" sort of solution (See the original "The Italian Job" film).

The solution I came up with, and initially got 3D printed in January 2008 (at a huge cost then), was to use a "door-topper". These are simple cast pieces with a slit in the bottom that enables them to be placed securely on the top of a door model, which can be of any type. Painted in a complimentary colour, but with the status of the door highlighted, they don't detract from the overall look of the terrain. The text is visible on each side. On the top of the "open" and "ajar" ones is an arrow pointing in the direction a swing door is hanging.

As I believe I was the first to design such a system (happy to be corrected if I'm wrong), I am more than happy for anyone to copy the principle for use in their own models at any scale. If I was a certain large gaming company I'd no doubt try to patent it and sue anyone who did anything similar. As a great believer in the concept of Open Source software, I hereby declare that if I am the first, this is to be a licence free, open domain concept. Any commercial use for the benefit of gamers is to be highly encouraged, though a acknowledgement of thanks if so used would always be appreciated!
   Door toppers (click on image for larger version) 
   
25 September 2011 In 2007 I started work on a range of 15mm sci-fi interior scenery for gaming with modified Classic Traveller Snapshot™ rules. Subsequently I have considered using FUBAR, or writing my own quick play rules. Since the advent of Shapeways, working on a large number of models to be printed became far more feasible. I start shaking when I think of the price I paid for the first 3D printing I had done. Below are a couple of shots of the early trial pieces I was working on. Version 0.2 were 3D printed, version 0.1 done the "old fashioned" way using etched brass laminated onto plasticard.
  15mm scenery version 0.2
Version 0.2 © Copyright Andrew Burton - January 2008

15mm scenery version 0.1
Version 0.1 © Copyright Andrew Burton - June 2007
   
 

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